Sunday, May 14, 2017

Unblender


Above is a prototype of automatic translation of a Python-like language to Unreal Engine blueprint nodes.

Below another example that also shows the generated UnrealEnginePython script that builds the blueprint nodes inside of Unreal Editor.

Unblender Fork on Github

Unblender is a new fork of Blender that removes the BGE, and replaces it with a generic logic brick editor that can export logic to Unreal and other custom game engines.

Above shows the first working build of Unblender, with new "Actuators" bricks that just get references to scene: objects, meshes, materials, and textures. Below shows how event inputs are plugged into single line code callbacks, and then rewritten to use less bricks with a python script.

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